Pronouns | |
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Personal Notes | |
Class | |
High Score |
Name | Trained (+10) | Expert (+15) | Master (+20) |
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New row | - | - | - |
In Progress | Time Remaining |
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A more comprehensive Character Sheet with instructions for character creation, a Skill Tree flowchart for tracking your character's progress, and more can be found here:
Download Mothership 1E Character Sheet
The following steps will take you through Character Creation.
Roll 2d10+25
Roll 2d10+10
Select your CLASS
Marine | |
+10 | Combat |
+10 | Body Save |
+20 | Fear Save |
+1 | Max Wounds |
Android | |
+20 | Intellect |
-10 | To 1 Stat |
+60 | Fear Save |
+1 | Max Wounds |
Scientist | |
+10 | Intellect |
+5 | To 1 Stat |
+30 | Sanity Save |
Teamster | |
+5 | To all Stats |
+10 | Body Save |
Roll 1d10+10
Gain STRESS
Take Note of your Class's TRAUMA RESPONSE
Marine | Whenever you Panick, every close friendly player must make a Fear Save. | |
Android | Fear Saves made by a close friendly players are at Disadvantage | |
Scientist | Whenever you fail a Sanity Save, all close friendly players gain 1 Stress | |
Teamster | Once per session, you may take Advantage on a Panick Check |
Note class SKILLS and choose bonus skills
To take a Master or Expert Skill you must first take at least one of its prerequisite Skills.
Trained +10 | Expert +15 | Master +20 |
---|---|---|
Linguistics | Psychology | Sophonotology |
Zoology | Pathology | Exobiology |
Field Medicine | Surgery | |
Botany | Ecology | Planetology |
Geology | Asteroid Mining | Robotics |
Industrial Equipment | Mechanical Repair | Engineering |
Jury-Rigging | Explosives | Cybernetics |
Chemistry | Pharmacology | |
Computers | Hacking | Artificial Intelligence |
Zero-G | Piloting | |
Mathematics | Physics | Hyperspace |
Art | Mysticism | Xenoesotericism |
Archaeology | ||
Theology | Wilderness Survival | |
Military Training | Firearms | Command |
Rimwise | Hand-to-Hand Combat | |
Athletics |
Roll for your equipment LOADOUT, TRINKET & PATCH
Credits: 2d10x10
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